Our goal for Limus Keep is to build a roguelike action platformer that is at much fun to watch as it is to play, without sacrificing satisfying, deep mechanics and engaging systems. We feel our game should be fun to play, whether it’s on a stream or off, and fun to watch whether you’re participating or not.

We’re planning deep roguelike elements with progressive weapon unlocks, new abilities, and usable items with interesting and challenging enemies, obstacles, bosses and more. Viewers will have a wealth of options for customizing their slime, and even the option to have their slime spawn as a level boss!

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